Exploring the Fallout Universe, Gaming’s Most Surprising Television Success

The Fallout TV series is back to streaming services, and it's accurate to state that fans were delightfully shocked by the excellence of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing different facets of the gamer's journey.

There was vault-dweller Lucy, attempting to act with integrity and finding that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his organization's leadership and unleashes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any ethical bearings out in the irradiated wilderness.

Setting the Stage for a New Chapter

The show's first season ending unveiled a major secret about the culprits behind the global annihilation that trapped a population in underground vaults for hundreds of years. It also left numerous mysteries unresolved for the upcoming chapter – and, now, anticipations are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” says the show's co-creator.

“Going into the first season, everyone’s like, ‘Just don't mess it up’,” states the game director. “We are thrilled with the response to the show, so this time people are arriving with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The upcoming season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, even if it was technically flawed at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much rewarding to incorporate into the show.”

In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its makers ensured physical models and locations were constructed, reflecting the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to feel like it’s real.”

In fact, pretty much everything you see on-screen is practical, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is made by skilled directors who are also passionate gamers, alongside the game developers behind the source material. This common understanding for the universe is apparent in the end result.

The second season is debuting on a weekly basis rather than as a full-season drop, marking a change from the initial release. This schedule will allow for a different viewing experience, something the creators themselves are looking forward to witness.

“It delves deeper, it’s bigger, it’s more humorous, it has a lot of revelations,” teases the game director. “I can't wait to seeing what people think.”

Mark Henderson
Mark Henderson

A blockchain enthusiast and financial analyst with over 8 years of experience in crypto markets, specializing in DeFi and emerging technologies.